Npc dota hero windrunner
Name Megumin
Role Nuker
Universe Kono Suba
Attack Type Ranged(700 Range)
Starting Stats
Attack Damage 130
Move Speed 290
Armor 1
25 + 2.50
20 + 2.00
45 + 4.50
R Impulsive Explosion
Q Small Explosion
W Incinerate
E High-Speed Incantations
D Explosion Madness
F Explosion

 About Edit

Megumin (めぐみん 'Megumin') is an arch-wizard of the Crimson Magic Clan in the Fantasy World. She is one of the main characters of the KonoSuba series.

Pros and Cons Edit

Strengths: Edit

  • The only 1 character that have skill that pierce Doom
  • High Int growth, High skill damage
  • High base attack damage
  • Strong at every stage of the game
  • Abilites scale very well into late game
  • High risk - high reward hero

Weaknesses: Edit

  • Very fragile
  • Long cast animations make her to be predictable
  • Got no cc that can help her from running from the enemy
  • Almost all of her skills can be easily cancelled with any sort of ministun/stun
  • Her 'W' can be evaded with flash step or blink dagger
  • Low movement speed, got no survivability skill


Passive AbilityEdit

Impulsive Explosion
Bvo megumin skill 0
Passive: Megumin next attack deals damage all

enemies in an area.

Attack Range: 700

AoE Radius: 275

Damage: 175 + (1 x Total Intelligence)

Damage Type: Magical

Cooldown_symbol.png Cooldown: 12


  • Deals damage to all enemies around the right clicked enemy. Costs no mana.

Ability Hotkey:QEdit

Small Explosion
Bvo megumin skill 1
Cast an explosion on the targeted area dealing damage

and mini-stunning all enemies in the targeted area.

Cast Animation: 0.5

Cast Range: 900

AoE Radius: 275

Damage: 400/525/650/775/900/1025

Damage Type: Magical

Cooldown_symbol.png Cooldown: 14
Mana_symbol.png Mana Cost: 150



Ability Hotkey:WEdit

Bvo megumin skill 1
Cast a tracking projectile that deals damage and stuns

all enemies in area of impact.

Cast Animation: 2.0

Cast Range: 900

AoE: 175

Stun Duration: 1.5 sec

Damage: 400/600/800/1000/1200 + (2/2.5/3/3.5/4 x Total Intelligence)

Damage Type: Magical

Cooldown_symbol.png Cooldown: 32
Mana_symbol.png Mana Cost: 225
  • Can be evaded by getting out of 900 AoE from Megumin.

Ability Hotkey:EEdit

Explosion Madness
Bvo megumin skill 3
Cast random multiple explosions on targeted area,

dealing damage and mini stunning enemies in contact.

Cast Animation: 0.5

Cast Range: 900

AoE Radius of each explosion: 175

Channel time: 4 seconds

Damage of each explosion: 325 + (3/3.5/4/4.5/5 x Total Intelligence)

Number of explosions: 5/10/15/20/25

Damage Type: Magical

Cooldown_symbol.png Cooldown: 60
Mana_symbol.png Mana Cost: 350
  • When you cast this ability on the targeted point, random explosions (each has 175 AoE) start to rain down in a 425 AoE in front of Megumin. This is a channelled ability, thus Megumin cannot use other abilities. If Megumin gets under any sort of hard crowd control abilities or she moves, channeling stops.
  • This ability is a high risk high reward ability, like most of Megumin's abilities. If you have stacked enough Intelligence, you can tear down entire teams with this ability. Since the explosions-drop AoE is 425, It puts you on high risk.

Ability Hotkey:DEdit

High-Speed Incantations
Bvo megumin skill 4
Next ability Megumin casts refreshes immediately.
Cast Animation: 0.2

Buff Duration: 12 seconds

Cooldown_symbol.png Cooldown: 60/55/50/45/40
  • After casting this ability Megumin gains a buff. She uses and loses the buff after she uses another ability, and that ability's cooldown gets refreshed to 0. If Megumin doesn't cast another ability in 12 seconds or Megumin dies before the duration ends, Megumin loses the buff.

Ability Hotkey:FEdit

Bvo megumin skill 5
Casts an explosion in the targeted area after

channeling that deals damage and stuns enemies

in the targeted area. Uses up all mana pool.

Cast Animation: 0.2

Cast Range: 1200

AoE Radius: 1200

Channel duration: 10/8.5/7/5.5/4 seconds

Damage per mana spent: 1/1.25/1.5/1.75/2

Stun duration: 1.5 seconds

Damage Type: Pure

Cooldown_symbol.png Cooldown: 100/95/90/85/80
Mana_symbol.png Mana Cost: 400/300/200/100/0


  • This ability deals damage immediately after channeling for a long time, draining Megumin's mana pool over the mentioned time down to zero. When Megumin's mana pool hits 0, ability deals damage based on the drained amount of mana during the channel duration. After damage afflicted enemies are stunned for 1.5 seconds.
  • Consider getting Sura's Horn, since it refreshes all of your mana after getting drained by this ability.



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